Xwing Allaince Essay Research Paper XWING ALLIANCE

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X-wing Allaince Essay Research Paper

X-WING ALLIANCE – Mission Guide (version 1.15)

Written by Tim Wuyts (April 23th – May 5th 1999) E-mail: tim.wuyts@planetinternet.be

The author is also the webmaster of The Cheat Empire:

home.planetinternet.be/~twuyts

Where you can always find the latest cheats & walkthroughs for PC Games.

For the LATEST VERSION of this Guide check his website!

(Copyright notice at the bottom)

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{TABLE OF CONTENTS}

* Introduction

* Updates

* Combat Simulator

* PROLOGUE: Family Business

– Mission 1: Aeron’s Lesson: Transport Operations

– Mission 2: Emon’s Lesson: Weapons

– Mission 3: Aeron’s Error: Data Recovery

– Mission 4: Sticking it to the Viraxos: Covert Delivery

– Mission 5: Black Market Bacta: Cargo Transfer

– Mission 6: Rebel Rendezvous: Aid to the Alliance

– Mission 7: Nowhere to go?: Escape Imperial Attack

* Joining the Rebellion

– Mission 1: Deep Space Strike Evaluation

– Mission 2: Starfighter Superiority Evaluation

* BATTLE 1: Clearing the Way

– Mission 1: Convoy Attack

– Mission 2: Rescue Uncle Antan (Family mission)

– Mission 3: Reconnaissance of Imperial Task Force

– Mission 4: Rescue Echo Base Prisoners

– Mission 5: Recover Imperial Probe (Family mission)

– Mission 6: Stop Resupply of ISD Corrupter

– Mission 7: Destroy Imperial Sensor Net

* BATTLE 2: Secret Weapons of the Empire

– Mission 1: Flight Staff Transfer

– Mission 2: Ensnare Imperial Prototypes

– Mission 3: Kill K’Armyn Viraxo (Family mission)

– Mission 4: Raid Production Facility

– Mission 5: Defend CRS Liberty

– Mission 6: Destroy Imperial Research Facility

* BATTLE 3: Over the Fence

– Mission 1: Liberate Slave Convoy

– Mission 2: Supply Rebels with Warheads (Family mission)

– Mission 3: Recon Imperial Research Facility

– Mission 4: Investigate Imperial Communications Array

– Mission 5: Plant Listening Device (Family mission)

– Mission 6: Rendezvous with defector

– Mission 7: Scramble!

* BATTLE 4: The Bothan Connection

– Mission 1: Shipment to Mining Colony (Family mission)

– Mission 2: Reconnaissance of Imperial Convoy

– Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)

– Mission 4: Capture the Freighter Suprosa

– Mission 5: Abandon Rebel Base at Kothlis

– Mission 6: Protect Imperial Computer

* BATTLE 5: Mustering the Fleet

– Mission 1: Protect Alliance-Smuggler Meeting

– Mission 2: Attack Imperial Convoy

– Mission 3: Break Emon Out of Brig (Family mission)

– Mission 4: Protect Smuggler Retreat

– Mission 5: Rescue Smugglers

– Mission 6: Recover Family Data Core (Family mission)

– Mission 7: Attack Pirate Base

* BATTLE 6: The Darkest Hour

– Mission 1: Meet with Bothan Delegation

– Mission 2: Locate Mercenary Base (Family mission)

– Mission 3: Raid Mercenary Base

– Mission 4: Rescue Bothan Spies

– Mission 5: Steal Imperial Shuttle

– Mission 6: Escort Rebel Fleet

– Mission 7: Family Reunion (Family mission)

* BATTLE 7: The Battle of Endor

– Mission 1: Battle of Endor

– Mission 2: That Thing’s Operational

– Mission 3: The Shield is Down

– Mission 4: Death Star Tunnel Run

* Abbreviations Reference

– Armament

– Containers

– Droids

– Freighters

– Mines

– Platforms

– Satellites

– Starfighters

– Starships

– Transporters

– Utility Vehicles

* Legal Notice

– Terms of Use

– Webmasters

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Introduction

============

Looks like 1999 is going to be a great Star Wars year. Not only will the new movie be

released soon there are also a pile of Star Wars games to be released. X-Wing Alliance

is one of these games and it does again: great atmospere improved graphics stunning FMV

sequences … in short: a great game.

This is a mission guide and it will give you an overview of the missions you have to fly

including a highlight on the specific difficulties of the missions and some tips. I’m not

going to ramble about tactics and how to fly … that’s something you’ll have to learn for

yourself (or maybe you can use the force).

If you are having some difficulties with the abbreviations I sometimes use in the opponents

topic I suggest you check out the reference section at the bottom of the guide!

Note: I played the whole game (version 1.0) at medium difficulty so there might be some

small differences between the descriptions I give here and the missions you play at easy

or hard difficulty. I also noticed that their might be differences in the gameplay as you

install an upgrade (cfr. battle 7 mission 2).

Also keep in mind that the bonus points mentioned might defer too

but in general I urge you to try to get as much bonus points as you possibly can (usually

by destroying extra ships a squadron of fighters but also by rescueing certain ships).

Updates

=======

Version 1.01 – First revision corrections made where necessary

(june 1st 1999)

Version 1.02 – Addition made to Battle 7 mission 2; minor changes here and there

(june 15th 1999)

Version 1.10 – Addition problems destroying the power core

Alternative way to complete Battle 6 mission 5; minor changes here and there

(june 29th 1999)

Version 1.11 – Minor addition to “problems destroying the power core”

(july 9th 1999)

Version 1.12 – Added bonus point for battle 5 mission 2 (Special thanks to Jo?o Saraiva)

(november 13th 1999)

Version 1.13 – Minor correction for prologue mission 1 (Special thanks to Jason Gordon)

(january 4th 2000)

Version 1.14 – Minor correction for prologue mission 2 (Special thanks to Eden Tan)

(january 18th 2000)

Version 1.15 – Changed legal information

(june 6th 2000)

Combat Simulator

================

This option is there for MP games but is also an excellent way to familiarize yourself with

some of the crafts you’ll be flying and therefore a must-do for rookies.

For the veterans among us: it’s an excellent way to polish up your piloting skills (mine

were getting quite rusty).

Furthermore you can increase your pilot rating by flying either previous missions or quick

skirmishes.

PROLOGUE: Family Business

=========================

{INTRO}

Mission 1: Aeron’s Lesson: Transport Operations

———————————————–

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Pick up cargo cannister Xi1

Pick up cargo cannister Xi2

C/C Xi1 delivered to Harlequin Station

C/C Xi2 delivered to Harlequin Station

Force Viraxo Thung to depart

Coolant: Picked up by Aeron

Fuel Cells: Picked up by Ace

Coolant: Delivered to Azzameen Home Base

Fuel Cells: Delivered to Azzameen Home Base

* Bonus Points:

(150) Inspect PES Enkidu

(150) Inspect PES Gilgamesh

* Opponents:

2 Viraxo PES (retreat when attacked)

* Difficulties: None

* Tips: None

* Mission Souvenir: Key to Harlequin Station

Mission 2: Emon’s Lesson: Weapons

———————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Gold Drones: Destroyed

Red Drones: Destroyed

Junk Containers: All Destroyed

Follow Emon to Dunari’s Casino

FRS Andresta: Leave Dunari’s in one piece

CORT Sabra: Leave Dunari’s in one piece

* Bonus Points:

(10) Points per destroyed ship

(100) Points for inspecting Boba Fett’s Slave One

* Opponents:

2 Viraxo Razor Fighters

* Difficulties: None

* Tips: None

* Mission Souvenir: Drink Chit from Dunari’s Casino

Mission 3: Aeron’s Error: Data Recovery

—————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Cargo Area 1: All Containers Inspected

Cargo Area 2: All Containers Inspected

Cargo Area 3: All Containers Inspected

Raider: Force Release of Stolen Cargo

PES: Enkidu withdrew

* Bonus Points:

(50) Points per destroyed fighter

(500) Points for destroying theft transports?

* Opponents:

CARG Raider

2 Viraxo Razor Fighters

Viraxo PES Enkidu (enters hyperspace when attacked)

* Difficulties:

None really maybe intercepting the CARG Raider in time?

* Tips:

You don’t have to repel the cargo raider you can also kill him … which is much easier if

you ask me. Make sure you first target and take out the RzR/F’s before heading toward the

PES. They pose the greatest threat in this mission but shouldn’t give you a hard time.

Keep in mind that there is an error in the mission if you are playing version 1.0. The game

states that a mission objective is complete when you only inspected 97% of the cargo.

Watch out for this if you don’t search the last container you can’t complete the mission!

* Mission Souvenir: Space Pirate Flag

Mission 4: Sticking it to the Viraxos: Covert Delivery

——————————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Deliver Spice to Viraxo 54

Viraxo Craft 25% Destroyed

Return Home Safely

Aeron Picked up by Andrasta

CORT Venix: Destroy

PREVENT: Correllian Transport Sabra: ID’ed by an Imperial craft

* Bonus Points:

(80) Destroy CORT Venix

(100) Destroy PES Enkidu

(100) Destroy 100% of CF VCF 085

(100) Destroy 100% of CT/2 VCF 098

(300) Destroy 100% of Stavro squadron

* Opponents:

Viraxo Razor Fighter Squadron

Viraxo PES Enkidu

Imperial Star Destoyer II (Avoid)

Imperial TIE-Fighter Squadrons (Avoid)

* Difficulties:

The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)

* Tips:

First take out the wave of Rzr/F fighters (about 4 ships) then take out the PES Enkidu

followed by the remaining RzR/F fighters (about 6 remaining). Watch out if you are taking

on the PES. If you can trail the PES it doesn’t take much effort but take care if you are

coming head-on with it. It can do some serious damage if you don’t watch out!

Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark if you haven’t taken out all the fighters.

Make sure you destroy the CORT Venix before you leave … the first time I forgot to do

this which resulted in a failure.

* Mission Souvenir: Selu Nameplate

Mission 5: Black Market Bacta: Cargo Transfer

———————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Arrive at cargo transfer site

Get bacta

Rendezvous with Smugglers

GSP Loose Cannon: Withdrew

* Opponents:

2 Cloakshape Fighters

1 Scout Craft

1 Xiytiar Transport

GSP Loose Cannon

Zero G Workers

A few other craft …

* Bonus Points:

(50) Destroy ZG/U Technician [3x]

(100) Destroy Clk Zolo 11

(100) Destroy Clk Zolo 12

(250) Destroy SCT Ravenno

(400) Destroy GSP Loose Cannon

* Difficulties:

None if you take out the GSP asap

* Tips:

You know that the pirates are going to double-cross you so you might as well target one of

the Clk/F ships. Once the double-cross is obvious you can shoot him out of the air in a

few seconds. Then go straight after the GSP don’t waste any time with the other ships.

Once the GSP has been taken out the Vasudra should be able to withstand all the other

attacks.

Note: Do not attack prematurely as this results in a mission failure.

* Mission Souvenir: Illegal Bottle of Zairana Ale

Mission 6: Rebel Rendezvous: Aid to the Rebellion

————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Deliver Bacta

Rebel Hospital: At least 66% evacuated

CORT Otana: Escape Imperial Ambush

FRS Adrasta: Escape Imperial Ambush

* Bonus Points:

(50) CRV Coen escapes

(50) CRV Raimi escapes

(50) MTRNS Tsore escapes

(50) MTRNS Belit escapes

(50) MTRNS Haumia escapes

(50) MTRNS Jowa escapes

(50) MTRNS Seri escapes

(50) MTRNS Mara escapes

(50) MTRNS Kucedre escapes

(50) MTRNS Walo escapes

(100) CRL Shadow escapes

* Opponents:

Imperial Star Destroyer II (ISD)

2 Lancer Frigates

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

Hitting the 66% mark can pose some difficulties for some players.

* Tips:

No tips really just keep on fighting. If there’s even 1 second that you are not fighting

you must be doing something wrong or you are being a real chicken. I suggest you stay clear

of the ISD. Not because it will attack you or anything it’s because it launches the TIE’s.

If you have to make an escape in case of an emergency it’s best that you are not too close

to the source of all your troubles.

First take on the T/F but make sure you take out the T/B once they are in range since they

pose the biggest threat to the other ships. After the T/B are disposed off resume picking

off the T/F’s. Retreat once you passed the 66% mark.

* Mission Souvenir: Imperial TIE Debris

Mission 7: Nowhere to go?: Escape Imperial Attack

————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Sabra recovers valuables

Otana recovers warheads

Reunite at Azzameen Home Base

RzR/F Strelka: Destroy All

Reach hyperbuoy to Rebel Fleet

* Bonus Points:

None

* Opponents:

Victory Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

Viraxo Razor Fighters

Imperial Landing Craft

4 Viraxo Razor Fighters

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Difficulties:

Keeping your cargo intact.

* Tips:

There is one big tip for this mission: avoid combat as much as possible. Why? You will

survive but your cargo won’t and you need it to complete the mission. This includes the

request to hold off the incoming T/F at Twin Sun Station. The Sabra can leave without any

scratch even without your defence. At the Azzameen home base let Aeron take out the

Viraxo fighters and keep your distance from the Imperial fleet once it arrives.

This might be a good time to load countermeasures for the first time since you’ll probably

get some torpedoes fired at you. Activating the turrets in defensive mode is also a big

help.

* Mission Souvenir: Red Group recruitment poster rebel outfit & helmet

{CUTSCENE}

Joining the Rebellion

=====================

Mission 1: Deep Space Strike Evaluation

—————————————

* Craft: Y-Wing

Shield Rating: 75 SBD

Hull Rating : 40 RU

* Mission Objectives:

Cargo Containers: All Destroyed

Imperial Convoy: At least 25% destroyed

CRKC Sodrab: Destroy

* Bonus Points:

(0) Inspect L/FRG Threat

(0) Inspect L/FRG Peril

(0) Destroy all of A/S Omicron

(50) Inspect D/P Tibanna

(50) Destroy Skipray Blastboats [2x]

(100) Inspect CRKC Sodrab

(100) Inspect RY/I Damorian

* Opponents:

2 Skipray Blastboats

Large Gun Emplacements

2 Assault Gun Boats

2 Assault Shuttles

Some other vessels …

* Difficulties:

Not getting blown away by the escort of the convoy

* Tips:

To destroy the cargo containers swiftly it’s best to destroy a few (8-12) of the containers

(to do some blast damage to the space station) and then star shooting at the space station.

Once it explodes all of the remaining cargo containers will explode too this will save you

a lot of time.

Fly straight in hit the CRKC with some torpedoes or laser fire and fly back the way you

came in. This way you’ll avoid the gun emplacements which can do some serious damage to

your slow manoeuvering Y-Wing. (If you used some torpedoes return to the defiance to

reload)

This is the hardest part. The A/S can do some serious damage and can blow your Y-Wing out

of there in no time. I try to avoid them if possible … you can reach the 25% mark

without paying attention to the A/S.

Mission 2: Starfighter Superiority Evaluation

———————————————

* Craft: X-Wing (A-Wing Y-Wing B-Wing and Z-95 Headhunter also selectable)

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Alpha Squadron: All Destroyed

Beta Squadron: All Destroyed

Gamma Squadron: All Destroyed

VSD Marut Fighter Wing: All withdrawn or destroyed

VSDII: Withdrawn

PREVENT: X-W Green Destroy

PREVENT: CRS Defiance Destroy

* Bonus Points:

(0) Destroy 100% of Delta Squadron

(0) Destroy 100% of Eta Squadron

(50) Inspect G/1 718

(100) Inspect G/2 2112

(150) Inspect G/3 311

(300) Destroy VDS Marut

* Opponents:

Imperial TIE-Fighters

Imperial TIE-Interceptors

Imperial TIE-Bombers

* Difficulties:

Maybe 4-1 situations for some players?

* Tips:

Don’t ever fly head to head with any of your opponents. This causes too much shield loss/

damage to your fighter. You can try it once but it’s better to do evasive manoeuvers and

pull back once you’ve passed them … that way you can get a clear shot from the rear and

since we are dealing with TIE’s here we don’t have to worry to much about hitting them 100

times before they die.

Also make sure you have at least that Pentium 200 they were talking about. I have a Pentium

133 and the framerate was dropping like hell once I got in the mass dog fight between the

squadrons of X-Wings and TIE’s. So if anybody whishes to buy a new computer for me so I can

finish writing this guide … Xwing Allaince Essay Research Paper XWING ALLIANCE

One more tip: don’t listen to what they say during the mission. It will get you killed

just fly the way you usually fly your fighter craft.

BATTLE 1: Clearing the Way

==========================

Mission 1: Convoy Attack

————————

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Destroy Imperial convoy (100%)

Secondary objective: Determine contents

* Bonus Points:

(750) Destroy STRKC Scythe

* Opponents:

Strike Cruiser

Imperial TIE-Fighters

Convoy (laser fire)

* Difficulties:

None but try to stay clear of the Strike Cruiser. It isn’t deadly but I wouldn’t

recommend doing some sight-seeing around that starship unless you want the bonus points of

course.

* Tips:

First take out the TIE’s then start hitting the convoy.

Don’t waste any torpedoes on the STRKC you can finish the mission without attacking it!

* Mission Souvenir: Tauntaun Splash-On Cologne

Mission 2: Rescue Uncle Antan (Family mission)

———————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

PLT/5: Viraxo Industries: Board

Transfer Uncle Antan to the Andrasta

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

(50) Inspect SHU V-Tech

(50) Inspect 100% of CN/L Viraxo Designs [2x]

(50) Inspect 100% of CN/J Viraxo Designs [2x]

(50) Inspect CNVYR Viraxo Freight [2x]

(75) Inspect 100% of MOB Viraxo Technologies

(75) Destroy 100%of MOB Viraxo Technologies

(100) Destroy SHU V-Tech

(100) Destroy 100% of CN/L Viraxo Designs [2x]

(100) Destroy 100% of CN/J Viraxo Designs [2x]

(500) All Destroyed [2x]

(500) Destroy PLT/5 Viraxo Industries

(1000) Destroy VSD Condemnation

* Opponents:

15 Planetary Fighters (in groups of 3)

Victory Star Destroyer (Avoidable)

Imperial TIE-Fighters (Avoidable)

* Difficulties:

Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation

buoy afterwards.

* Tips:

Help Emon take out the planetary fighters. Make sure you take them out quickly enough

since Emon will hyper out when he has too much damage to his ship and you’ll need him later

on to give cover.

After you have taken out the planetary fighters (12 ships) you should board (=Docking) the

platform. Make sure your shields are strong enough to withstand enemy fire since you

have to wait for quite a while on top of the platform. 3 Planetary fighters will start to

fire at you Emon’s cover should give you one less opponent … your shields have to hold

off the other 2. After that take out at least 2 of the 3 remaining ships. Then rush to

the buoy since you’ll have a squadron of TIE’s following you and that’s something you can

miss after absorbing such a load of enemy fire.

* Mission Souvenir: Antan’s Jar’Kai Duelling Swords

Mission 3: Reconnaissance of Imperial Task Force

————————————————

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Imperial Search Group: All Inspected

Probe Group Oracle: 100% destroyed

Probe Group Diviner: 100% destroyed

Probe Group Seer: 100% destroyed

* Bonus Points:

(500) Destroy CRV Badlands

(1000) Destroy DREAD Vigilance

(1000) Destroy B/CRS Cerberus

* Opponents:

Imperial Star Destroyer II

Bulk Cruiser

Modified Corvette

2 Corellian Corvettes

Dreadnaught

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Difficulties:

You are heavily outnumbered and outgunned so you can expect some heavy enemy fire.

* Tips:

Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and

level 2 charging of shields).

The Star Destroyer should be the last ship to inspect but before you do take out some of

the TIE’s which are trailing you. This makes the job easier for your wingmate and therefore

it will take longer before she’s heavily damaged. During the dog fight with the TIE’s you

probably inspected the ISDII.

After you ID’ed all the craft the ISDII will launch some probes. Don’t go straight after

them since they pass too close to the engine wash and you’ll get damaged if you do so.

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