Virtual Reality Essay Research Paper Virtual RealityVirtual

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Virtual Reality Essay Research Paper

Virtual Reality

Virtual reality (VR) is the use of a computer to create an artificial environment that appears and feel like a real environment and allows users to explore a space and manipulate the environment. In its simplest form a VR application displays what appear to be three-dimensional view of a place or object such as a landscape building molecule or red blood cell which users can explore. For example architects can use VR software to show clients how a building will look after a construction or remodeling project.

In more advanced forms VR software requires that users wear specialized headgear body suits and gloves to enhance the experience of the artificial environment (Vance and Reed 34-58). The headgear displays the artificial environment in front of a user s eyes. The body suit and the gloves sense motion and direction allowing a user to move through pick up or hold items displayed in the virtual environment. Experts predict that eventually the body suits will provide tactile feed so users can experience the touch and feel of the virtual world.

Many games such as flight simulators use virtual reality. In these games special visors allow users to see the computer-generated environment. As the user walks around the game s electronic landscape sensors in the surrounding game machine record movements and change the view of the landscape accordingly.

Companies increasingly are using VR for more practical commercial applications as well. Automobile dealers for example use virtual showrooms in which customers can view the exterior and interior of available vehicles. Airplane manufactures use virtual prototypes to test new models and shorten product design time. Many firms use personal computer-base VR applications for employee training (Shelly Cashman Series Microsoft Word 200 Project 2). As computing power and the use of the Web increase practical applications of VR continue to emerge in education business and entertainment.

Work Sited

Shelly Cashman series Microsoft word 2000 Project 2. Course Technology. 3 Sep.2001.

scsite/wd2000/pr2/wc3.htm

Holloway April I. The future of Virtual Reality Applications. Computers for Today Tomorrow and Beyond Sep.2001: 46-56.

Vance Dale W. and Karen P. Reed. The Complete book of Virtual Reality. Dallas: Worldwide Press 2001.